Progress on GPU Implementation for LS-DYNA Implicit Mechanics

Graphics processing units (GPUs) are ubiquitous devices designed to improve the end-user experience in mass market arenas such as gaming. High-end GPUs have an order of magnitude more computing power than their hosts, and are thus attractive candidates for accelerating compute bound applications such as MCAE. This talk will present how we have extended LS-DYNA to utilize Nvidia Tesla GPUs for implicit mechanics. We will describe the target environment along with performance results on a range of benchmark problems. The performance results will illustrate when it makes sense today to utilize the GPU, and when it does not.