ROTATION

 

This function enables the user to rotate an object in the display area about the global (or virtual) X, Y, and Z-axes. The options are shown in Figure 12.2.1.

Figure 12.2.1 Rotation dialog box

 

          SCREEN AXIS

Rotate an object in the display area according to a specific rotation angle. The screen axes are fixed at all times. They are defined as the following:

 

1.  SCREEN X

Axis direction is from the left to right of the terminal screen.

 

2.  SECEEN Y

Axis direction is from the bottom to the top of the terminal screen.

 

3.  SECEEN Z

Axis direction is from the screen to the user.

 

          VIRTUAL AXIS

Rotate an object about global (or virtual) X, Y, and Z-axes according to an angle.

 

          The sliders enable the user to adjust rotation angles.

 

          Click on the APPLY button to complete the rotation. This function can be repeated as many times as desired.

 

          Click on the REVERSE button to reverse the rotation. This function can be repeated as many times as desired.